Star Wars Jedi
2024–PRESENTCombat and environment VFX, systems for other artists, and some Force effects, mostly in UE5 Niagara.
Liam Armitage
VFX & Technical Artist
Combat and environment VFX, systems for other artists, and some Force effects, mostly in UE5 Niagara.

A VR mystery game made at RIT. I was a core part of the optimization that took it from 2.5–10 FPS to 90–120 in VR.

A jam game that grew into a funded Kickstarter and took the Grand Prize at RPI GameFest 2024. I made its background art and environment VFX.

A Unity post effect that redraws 3D scenes in the hand-drawn style of Flipnote Studio 3D.

Jolyne's thread from JoJo's Bizarre Adventure as a procedural Blender asset. Draw a curve and the thread follows it.
I make real-time VFX on the Star Wars Jedi team at Respawn.
I started there as an intern in the summer of 2024 and came back as an Associate VFX Artist in June 2025. Most of my work is combat and environment effects, plus systems other artists use and some Force effects, mostly in UE5 Niagara.
I came to VFX through technical art. At RIT I spent a summer on the optimization push that took Changeling VR from 2.5–10 FPS to 90–120, and made background art and environment VFX for the indie game Mushroom Kid's Big Grass Sword. I still lean technical: shaders, simulation, and tools other artists use.
I speak English, fluent Japanese and conversational Mandarin, which is why this site comes in all three. Off the clock I study languages and draw for fun, and lately I've been a little obsessed with Starfinder.
