Feel free to check out my in-progress project: 100 Days of Tech Art, a live daily journal of my upcoming tech art projects!
Featured Work
Summary
A Unity-based shader system that replicates the distinctive style of Flipnote Studio, featuring RGB colormapping, dithering, customizable saturation, depth-normal mapping, Sobel edge detection, and pseudonoise generation.
Role
- Solo Technical Artist
- Utilized Python to create volumetric textures and demo visualizations
- Engineered a versatile, customizable Unity shader system using C# and HLSL
Check out the project: here
Summary
A completely procedural replication of Jolyne's thread from Jojo's Bizarre Adventure, complete with customizable and animatable parameters, text animation, noise, and textures. The video above demonstrates the tool, featuring a Jolyne model by DarienToad on Sketchfab.
Role
- Solo Technical Asset Artist
- Designed and implemented a versatile asset using Blender's Geometry Nodes and Shader Nodes.
- Produced a visually striking lyric video that highlights the effect's potential in a creative context.
Read about the production: here
Summary
A submission for the 2022 Game/Music Jam, a 2D platformer featuring a sword that grows the more enemies defeated. The project has been funded $10,000 by the RIT Magic Maker Programming and is currently being produced into a full game using Godot over the current semester.
Role
- Environment, VFX, and Tech Artist
- Currently, I am working on background art, as well as environment shaders and procedural VFX. (Samples on project page)
- Contributed significantly to winning the Best Visuals award in the competition.
Play the game: here
Summary
A retro-styled pixel art game, designed and developed during the 48-hour GMTK Game Jam. You play as a bad guy enticing 'players' to raid your dungeon, selling the loot you get from defeating them in the process!
Role
- Character & Background Artist
- Crafted 15 animated character sprites and 5 unique background art assets
- Collaborated with a team of 5, fostering a communicative and collaborative development environment
Check out the project: here
Downsized
Summary
An academic game project coded entirely from scratch using Monogame in C#, Downsized is a rudimentary top-down dungeon-crawler with a tongue-in-cheek theme of getting hired.
Role
- Game Developer and Asset Artist
- Worked in a four-person team, contributing to the development of a level designer and programming the graphics rendering for map and objects.
- Gained an intimate experience with programming a game from the ground up.
Play the game: here
Scrabble In The Bag
Summary
A browser word game built with PixiJS, Scrabble In The Bag is a physics-based word matching game with scores and a dictionary based on Scrabble.
Role
- Solo Game Developer
- Created this web-based video game for a final project.
- Focused on sound design and integrating the Scrabble dictionary for a fun and engaging experience.
Play the game: here
Art Samples
Flea Flee
A class project animation created as a game-pitch trailer, featuring a flea escaping from a human cell with the help of a nuke-throwing mitochondria.
Cubed
A 3D modeled robot character playing with a Rubik's cube.
K-VRC DDR
An anijam submission of a rotoscoped 3D animation I made with a rig of the character K-VRC.
Aquarium
A 3D scene of a girl in a cyberpunk aquarium.
Cookie Robot
A quick recreation and animation of the Cookie Robots in Despicable Me, recreated in Maya for a 3D Asset Production class.
Cave
A drawing of a crystal-blue water cave setting with a shattered washed-up TV.