Mushroom Kid's Big Grass Sword (Formerly 'Sword of the Morel')
Sword of the Morel is a charming 2D platformer based on the theme of growth. The player stars as a mushroom boy, Mica, who embarks on a quest to reclaim his village, using a sword that grows stronger with each defeated enemy. This project won the "Best Visuals" award at the 2022 Game/Music Jam, and has since recieved a $10,000 stipend from RIT for further development over the course of the 2023 Fall Semester.
Feel free to get the game jam version from itch.io
Role and Contribution
As a Background and Asset Artist, I had the opportunity to create numerous large-scale pixel art sprites,
contributing significantly to the game's aesthetic and gameplay experience. Accumulating over 60 hours in
Aseprite, I was able to enhance the game's visuals and master the use of this pixel art tool.
Now, as the game has entered a full production phase, I've taken the role of Environment Artist, VFX Artist, and Technical Artist.
Aiming to give the game a quaint and homely atmosphere, I'm making a strong splash in the world of shaders for 2D games using Godot's shader and particle engine.
Game Jam Samples
Challenges and Solutions
In the Jam, the time constraint of the competition and the resolution differences between the level design and my sprites posed significant challenges. Despite these, we communicated as best as we could and found ways to integrate the assets effectively, contributing to a cohesive and visually engaging game.
Awards and Recognition
Our game not only won the 'Best Visuals' and 'Best Soundtrack' awards at the Game/Music Jam 2022, but also received high praise at the 2023 RIT Student Game Showcase and Expo. Players and reviewers enjoyed the novel mechanics and distinctive visual style of the game.
Future Development
Sword of the Morel has been granted $10,000 dollars in seed money from the RIT Magic Maker Program to further develop the game over the course of the 2023 Fall Semester!